Mia and Toto lead your child through eight gentle story worlds — and every adventure finishes in the real one. Your garden, your street, your park. For ages 3–10, together with you.
Wundoria exists to do one thing: return children to the real world — the grass, the rain, the moon, the small wild lives in every garden — with the people who love them beside them. The screen is only a doorway.
Most children's apps are designed to keep children on them. Wundoria is designed to be put down.
Each world opens with an original story-poem, told by Mia and Toto — with colouring pages and gentle hands-on activities that build the theme: courage, calm, kindness, wonder.
Every world ends outside, with a whole set of real-world missions to choose from. Find a tree who knows you. Hunt for sparkles of light. Grow something for someone. The app goes in a pocket — the adventure happens outdoors.
Come back and the storyworld has visibly grown — because of something your child actually did. Medals are earned in the real world, and the wonder journal stays on your device, always.
The complete first world, free to watch — the story your child steps into before the adventure heads outside.
Each world is a complete little journey — a story, things to make and colour, and a set of outdoor missions to choose from. This is the map your child follows.
Mia and Toto are exploring with you
complete all eight worlds to earn your grand keepsake.
We made eight public promises to every family who steps into our worlds — and we ask you to hold us to them.
We measure our success by the time your family spends outdoors — not the time you spend with us.
Nothing in Wundoria is designed to make a child anxious to return. Wonder is the only pull we will ever use.
Medals come from things actually done — a tree actually visited, a sunset actually watched.
A first name and an age band. Nothing more — no tracking, no profiling, no advertising, ever.
The register that connects numbers to names stays in the teacher's hands, on paper, off our servers.
A child alone with Wundoria can explore, wonder and play — and nothing else.
Wundoria gives you a reason to head outside together — a mission with a story behind it, sized for real family life.
Hand out printed mission cards, and watch outdoor adventures come back as quiet ticks in teacher admin — pupil numbers only, never names.
The child's side of Wundoria is all story and play. Behind the parent gate sits a calm set of tools for you — and none of it ever shows on your child's screen.
Tell Wundoria what matters at home right now — bedtime, big feelings, mornings — and set how much of the mix each one takes. A gentle mix, not a schedule.
One, two or three small missions a day, ready to open together. Not today, swap one, or keep one going every day while you work something through.
Mark days busy or away, add the weekly swimming lesson, and the doors plan around real life. It only ever shows what's planned — never what your child has done.
Search what your child is working through — bedtime, anger, worry — and find the stories and missions that meet it. What you type is never saved or sent anywhere.
Twenty small habit missions in every world, on top of its story missions — morning light, rest, kindness, winding down — each one rooted in that world's poem.
Each world keeps a quiet noticing — Wild Minutes, Sparkle Minutes, Moon Nights and more. Your child only ever sees their world grow; you can choose to see the number.
The daily doors, the every-day missions and Wonder Steps are part of Wundoria Plus — and every new family's free first month includes them.
Wundoria is made by a small team who have spent years bringing these eight worlds to life — hover over a face to hear from them.
Every world began in her notebooks — the eight story poems are hers.
Builds the app, the site and everything in between.
Advises on how children meet each story and mission.
Wrote and performed the scores behind every story.
The voice that reads the worlds aloud.
Every new family gets a free first month of everything — no card details, and nothing is charged when it ends. After that, world one stays free forever. Own more worlds outright with a one-off purchase, or take Wundoria Plus for the every-day side. No ads, no dark patterns. Whatever you unlock belongs to your whole household — siblings included.
The Nature of Me — the full first world: story, activities, colouring and nine outdoor missions. Your first month opens everything else too. No card details.
Every world's stories, activities, colouring and story missions, owned outright by your household. Less than the price of one cinema ticket.
Wander world by world, whenever your family is ready for the next one.
All eight worlds, plus twenty every-day habit missions in each, the daily doors from your Compass, Wonder Steps, and every new world as we add it. Cancel any time.
A one-off unlock opens a world's story missions; the every-day habit missions come with Plus.
The Wonder Journal — your family’s keepsake of photos, notes and drawings — is always free, on every plan, and never leaves your device.
And for classrooms? Free for teachers, always. That one's in the promise.
Mia and Toto are waiting. Sign in with your email, meet The Nature of Me, and finish your first adventure outside — all before bedtime.
World one is free forever, and your first month opens everything. No card details, and nothing is charged when the month ends — just a grown-up's email to sign in.