Mia and Toto lead your child through eight gentle story worlds — and every adventure finishes in the real one. Your garden, your street, your park. For ages 3–10, together with you.
Most children's apps are designed to keep children on them. Wundoria is designed to be put down.
Each world opens with an original story-poem, told by Mia and Toto — with colouring pages and gentle hands-on activities that build the theme: courage, calm, kindness, wonder.
Every world ends with a real-world mission. Find a tree who knows you. Hunt for sparkles of light. Grow something for someone. The app goes in a pocket — the adventure happens outdoors.
Come back and the storyworld has visibly grown — because of something your child actually did. Medals are earned in the real world, and the wonder journal stays on your device, always.
Each world is a complete little journey — a story, things to make and colour, and one unforgettable mission outdoors. This is the map your child follows.
mia and toto are exploring with you
complete all eight worlds to earn your grand keepsake.
We made eight public promises to every family who steps into our worlds — and we ask you to hold us to them.
We measure our success by the time your family spends outdoors — not the time you spend with us.
Nothing in Wundoria is designed to make a child anxious to return. Wonder is the only pull we will ever use.
Medals come from things actually done — a tree actually visited, a sunset actually watched.
A first name and an age band. Nothing more — no tracking, no profiling, no advertising, ever.
The register that connects numbers to names stays in the teacher's hands, on paper, off our servers.
A child alone with Wundoria can explore, wonder and play — and nothing else.
Wundoria gives you a reason to head outside together — a mission with a story behind it, sized for real family life.
Hand out printed mission cards, and watch outdoor adventures come back as quiet ticks on a dashboard — pupil numbers only, never names.
No subscriptions required to own the worlds, no ads subsidising anything, no dark patterns. You buy a world once and it belongs to your whole household — siblings included.
The Nature of Me — the full first world, story, activities and outdoor mission. No card details, no trial clock.
Every world, owned outright by your household. Less than the price of one cinema ticket, for a summer of adventures.
Wander world by world, whenever your family is ready for the next one.
And for classrooms? Free for teachers, always. That one's in the promise.
World one is nearly ready. Leave an email and we'll write when the doors open — and only when it matters.